Can Berk ÖZDEN

Senior 3D Animator & Rigger

Welcome to my website! My name is Can Berk Özden and I am a creative 3D animator with an extensive background in Autodesk Maya. I specialize in producing high-quality cinema and game finished products within tight timeframes, utilizing proven animation techniques to complete duties with expertise.

ABOUT ME

Personal Details

  • Birthday: 29-08-1989
  • Marital: Married
  • Nationality: Turkish

Can Berk Özden is a talented and experienced 3D animator with a passion for creativity and innovation. He has expertise in various software programs such as Autodesk Maya, Spine, Adobe All Software, Unity, and Adobe Substance.

Can has achieved numerous accomplishments throughout his career, including winning second place for Best 3D Animated Film at the Amen Kazakhstan International Animated Film Festival. He has held several key positions in the animation industry, including Senior Game 3D Animator & Rigger at Veloxia Entertainment, Lead Character Animator at Pungo Animation Studio, and Character Animation Director at Motion Boom Animation Studios.

Can's work has involved managing technical issues in 3D graphics, creating and maintaining documents, tools, scripts, and processes to ensure maximum team efficiency, and collaborating with writers and producers to translate their visions into visual mediums. He has also worked as a 3D Animation Mentor at Bemar Career Schools, where he provided practical training to develop the skills of aspiring character animators.

Can Berk Özden is a highly skilled and motivated animator with a track record of delivering high-quality work on time and within budget.

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EXPERIENCE

FromFep 2023ToCurrently

-

Veloxia Gamesİstanbul, Turkey

Senior 3D Animator & Rigger

  • Effectively managed technical issues in 3D graphics including
    rendering, performance, streaming and memory management for
    optimal results.
  • Created and maintained documents, tools, scripts and processes to
    ensure maximum team efficiency.
  • Utilised in-house and off-the-shelf tools such as Maya and Unity to
    process art content.
  • Maintained character art and animation production workflows, and
    technical art pipelines to ensure Game Animation.
  • Reviewed design layouts to verify compatibility with design concepts,
    producing improved versions.
  • Monitored progress of designs to provide timeline to clients,
    delivering final product before deadline.

FromJul 2022ToSep 2022

(3 MONTHS)

Pungo Animation Studioİstanbul, Turkey

Lead Character Animator

  • Completed first-rate hand-drawn animation for both television and
    cinematic use.
  • Added to company library of tutorials, documents and technical
    guides to improve animation efficiency.
  • Worked with motion capture department to collect data for specific
    characters and apply to animations.
  • Collaborated with writers and producers to translate visions into
    visuals
  • Verified animation quality and made improvements to align with
    technical constraints and artistic direction.
  • Monitored team milestones and maintained commitment to on-time
    project completion.
  • Created unique environments to translate artistic vision into visual
    mediums and character studies.

FromJan 2019ToSep 2022

(3 YEARS 9 MONTHS)

MotionBoom Animation StudiosEskişehir, Turkey

Character Animation Director

  • Utilised existing character animation to develop new story arcs and
    plot lines for future development.
  • Added to company library of tutorials, documents and technical
    guides to improve animation efficiency.
  • Worked with artistic and technical teams to implement new
    software’s for updated animation objectives.
  • Married technical and artistic abilities to accomplish challenging
    animation objectives.
  • Used existing character animation to develop new stories for diverse
    projects.
  • Collaborated with writers and producers to translate visions into
    visuals.
  • Used Maya and Adobe Creative Suite to develop realistic characters
    with full range of emotions and movement.
  • Worked with motion capture department to collect data for specific
    characters and apply to animations.
  • Developed worlds from scratch, including environment, lighting and
    motion.
  • Created unique environments to translate artistic vision into visual
    mediums and character studies.
  • Developed storyboard composition, action and storytelling to
    complete assigned projects to specifications.

FromOct 2018ToJan 2019

(4 MONTHS)

Kozmonot Animation StudioAnkara, Turkey

3D Generalist

  • Liaised with team members to discuss innovative designs and
    acquire important information for drawings.
  • Evaluated design concepts to provide suggestions for improvement,
    defining and refining objectives.
  • Reviewed design layouts to verify compatibility with design concepts,
    producing improved versions.
  • Effectively managed technical issues in 3D graphics including
    rendering, performance, streaming and memory management for
    optimal results.
  • Created and maintained documents, tools, scripts and processes to
    ensure maximum team efficiency.

FromFeb 2018ToSep 2018

(8 MONTHS)

Düşyeri Animation StudiosEskişehir, Turkey

Senior Character Animator

  • Completed first-rate hand-drawn animation for both television and
    cinematic use.
  • Added to company library of tutorials, documents and technical
    guides to improve animation efficiency.
  • Worked with motion capture department to collect data for specific
    characters and apply to animations.
  • Collaborated with writers and producers to translate visions into
    visuals.
  • Verified animation quality and made improvements to align with
    technical constraints and artistic direction.
  • Monitored team milestones and maintained commitment to on-time
    project completion.
  • Created unique environments to translate artistic vision into visual
    mediums and character studies

FromSep 2017ToFeb 2018

(6 MONTHS)

Image and More Ankara AgencyAnkara, Turkey

CGI Artist

  • Achieved consistency by following artwork naming conventions and
    texture layering structures.
  • Oversaw rendering and optimised workflows to meet demanding
    client deadlines.
  • Created 2D and 3D designs with meticulous attention to detail and
    specification.
  • Developed creative concepts and translated to chosen medium,
    creating unique and one-of-a-kind works.

FromJuly 2015ToNov 2016

(1 YEAR 5 MONTHS)

Produck Animation studiosİstanbul, Turkey

Senior Character Animator

  • Developed worlds from scratch, including environment, lighting and
    motion.
  • Worked with motion capture department to collect data for specific
    characters and apply to animations.
  • Collaborated with art director, designers and programmers to
    balance creative vision with production realities.
  • Married technical and artistic abilities to accomplish challenging
    animation objectives.

FromJun 2012ToAug 2014

(2 YEAR 3 MONTHS)

Bemar Carreer SchoolsKütahya, Turkey

3D Animation Mentor

  • I trained character animators that the industry needs. I gave practical
    and solution-oriented trainings to develop skills in accordance with
    the principles of animation.

EDUCATION

SKILLS & LANGUAGE

Maya
Substance
Photoshop
After Effects
Z Brush
Unity
Unreal Engine
Fusion

Languages

  • EnglishEnglish:Intermediate
  • FrançaiseFrench:Basic

PORTFOLIO