
Can Berk ÖZDEN
Senior 3D Animator & Rigger
Welcome to my website! My name is Can Berk Özden and I am a creative 3D animator with an extensive background in Autodesk Maya. I specialize in producing high-quality cinema and game finished products within tight timeframes, utilizing proven animation techniques to complete duties with expertise.

ABOUT ME
Personal Details
- Birthday: 29-08-1989
- Marital: Married
- Nationality: Turkish
Can Berk Özden is a talented and experienced 3D animator with a passion for creativity and innovation. He has expertise in various software programs such as Autodesk Maya, Spine, Adobe All Software, Unity, and Adobe Substance.
Can has achieved numerous accomplishments throughout his career, including winning second place for Best 3D Animated Film at the Amen Kazakhstan International Animated Film Festival. He has held several key positions in the animation industry, including Senior Game 3D Animator & Rigger at Veloxia Entertainment, Lead Character Animator at Pungo Animation Studio, and Character Animation Director at Motion Boom Animation Studios.
Can's work has involved managing technical issues in 3D graphics, creating and maintaining documents, tools, scripts, and processes to ensure maximum team efficiency, and collaborating with writers and producers to translate their visions into visual mediums. He has also worked as a 3D Animation Mentor at Bemar Career Schools, where he provided practical training to develop the skills of aspiring character animators.
Can Berk Özden is a highly skilled and motivated animator with a track record of delivering high-quality work on time and within budget.
EXPERIENCE
-
Veloxia Gamesİstanbul, TurkeySenior 3D Animator & Rigger
- Effectively managed technical issues in 3D graphics including
rendering, performance, streaming and memory management for
optimal results. - Created and maintained documents, tools, scripts and processes to
ensure maximum team efficiency. - Utilised in-house and off-the-shelf tools such as Maya and Unity to
process art content. - Maintained character art and animation production workflows, and
technical art pipelines to ensure Game Animation. - Reviewed design layouts to verify compatibility with design concepts,
producing improved versions. - Monitored progress of designs to provide timeline to clients,
delivering final product before deadline.
(3 MONTHS)
Pungo Animation Studioİstanbul, TurkeyLead Character Animator
- Completed first-rate hand-drawn animation for both television and
cinematic use. - Added to company library of tutorials, documents and technical
guides to improve animation efficiency. - Worked with motion capture department to collect data for specific
characters and apply to animations. - Collaborated with writers and producers to translate visions into
visuals - Verified animation quality and made improvements to align with
technical constraints and artistic direction. - Monitored team milestones and maintained commitment to on-time
project completion. - Created unique environments to translate artistic vision into visual
mediums and character studies.
(3 YEARS 9 MONTHS)
MotionBoom Animation StudiosEskişehir, TurkeyCharacter Animation Director
- Utilised existing character animation to develop new story arcs and
plot lines for future development. - Added to company library of tutorials, documents and technical
guides to improve animation efficiency. - Worked with artistic and technical teams to implement new
software’s for updated animation objectives. - Married technical and artistic abilities to accomplish challenging
animation objectives. - Used existing character animation to develop new stories for diverse
projects. - Collaborated with writers and producers to translate visions into
visuals. - Used Maya and Adobe Creative Suite to develop realistic characters
with full range of emotions and movement. - Worked with motion capture department to collect data for specific
characters and apply to animations. - Developed worlds from scratch, including environment, lighting and
motion. - Created unique environments to translate artistic vision into visual
mediums and character studies. - Developed storyboard composition, action and storytelling to
complete assigned projects to specifications.
(4 MONTHS)
Kozmonot Animation StudioAnkara, Turkey3D Generalist
- Liaised with team members to discuss innovative designs and
acquire important information for drawings. - Evaluated design concepts to provide suggestions for improvement,
defining and refining objectives. - Reviewed design layouts to verify compatibility with design concepts,
producing improved versions. - Effectively managed technical issues in 3D graphics including
rendering, performance, streaming and memory management for
optimal results. - Created and maintained documents, tools, scripts and processes to
ensure maximum team efficiency.
(8 MONTHS)
Düşyeri Animation StudiosEskişehir, TurkeySenior Character Animator
- Completed first-rate hand-drawn animation for both television and
cinematic use. - Added to company library of tutorials, documents and technical
guides to improve animation efficiency. - Worked with motion capture department to collect data for specific
characters and apply to animations. - Collaborated with writers and producers to translate visions into
visuals. - Verified animation quality and made improvements to align with
technical constraints and artistic direction. - Monitored team milestones and maintained commitment to on-time
project completion. - Created unique environments to translate artistic vision into visual
mediums and character studies
(6 MONTHS)
Image and More Ankara AgencyAnkara, TurkeyCGI Artist
- Achieved consistency by following artwork naming conventions and
texture layering structures. - Oversaw rendering and optimised workflows to meet demanding
client deadlines. - Created 2D and 3D designs with meticulous attention to detail and
specification. - Developed creative concepts and translated to chosen medium,
creating unique and one-of-a-kind works.
(1 YEAR 5 MONTHS)
Produck Animation studiosİstanbul, TurkeySenior Character Animator
- Developed worlds from scratch, including environment, lighting and
motion. - Worked with motion capture department to collect data for specific
characters and apply to animations. - Collaborated with art director, designers and programmers to
balance creative vision with production realities. - Married technical and artistic abilities to accomplish challenging
animation objectives.
(2 YEAR 3 MONTHS)
Bemar Carreer SchoolsKütahya, Turkey3D Animation Mentor
- I trained character animators that the industry needs. I gave practical
and solution-oriented trainings to develop skills in accordance with
the principles of animation.
EDUCATION
SKILLS & LANGUAGE
Languages
English:Intermediate
French:Basic